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HeartGold / SoulSilver

Gen 4 · Johto & Kanto · Nintendo DS · 2009 · 16 badges

Generation
Gen 4
Goal
16 badges
Available dex
493 species
Bosses
22 in order

What it does to a run

  • Johto's low level curve survives the remake; Kanto is where runs actually die.
  • Walking Pokémon, the Pokéathlon and headbutt trees add encounter sources.
  • Sixteen badges means level caps need two separate tables if you use them.

Where runs die

  • Whitney's Miltank
  • Clair's Kingdra
  • Red's level-80 team

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

Same line-up as Gold / Silver.

Trainers you have to beat in HeartGold / SoulSilver, in order
StageTrainerTypeAceCap
Gym 1FalknerflyingPidgeottoLv9
Gym 2BugsybugScytherLv16
Gym 3WhitneynormalMiltankLv20
Gym 4MortyghostGengarLv25
Gym 5ChuckfightingPoliwrathLv30
Gym 6JasminesteelSteelixLv35
Gym 7PryceicePiloswineLv34
Gym 8ClairdragonKingdraLv40
Elite FourWillpsychicXatuLv40
Elite FourKogapoisonCrobatLv44
Elite FourBrunofightingMachampLv46
Elite FourKarendarkHoundoomLv47
ChampionLancedragonDragoniteLv50
Kanto 1BrockrockOnix—
Kanto 2MistywaterStarmie—
Kanto 3Lt. SurgeelectricRaichu—
Kanto 4ErikagrassBellossom—
Kanto 5JaninepoisonVenomoth—
Kanto 6SabrinapsychicAlakazam—
Kanto 7BlainefireMagcargo—
Kanto 8BluemixedArcanineLv58
PostgameRedmixedPikachuLv88

On RunLocke

6 runs logged · 2 completed · 33% clear rate

Open the HeartGold / SoulSilver hubStart a HeartGold / SoulSilver runBrowse the HeartGold / SoulSilver dex

Request game docs

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