Skip to content

Run notes

Sign in
← Games/Game hubs

Let's Go Pikachu / Eevee

Gen 7 · Kanto · Nintendo Switch · 2018 · 8 badges

Generation
Gen 7
Goal
8 badges
Available dex
153 species
Bosses
13 in order

What it does to a run

  • There are no wild battles — you throw balls at overworld Pokémon, so 'first encounter' has to be redefined.
  • The partner Pikachu or Eevee can't be boxed or released.
  • Catch combos make a dupes clause close to meaningless.

Where runs die

  • Brock
  • Misty
  • Master Trainers, post-game

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

Same line-up as Red / Blue.

Trainers you have to beat in Let's Go Pikachu / Eevee, in order
StageTrainerTypeAceCap
Gym 1BrockrockOnix—
Gym 2MistywaterStarmie—
Gym 3Lt. SurgeelectricRaichu—
Gym 4ErikagrassVileplume—
Gym 5KogapoisonWeezing—
Gym 6SabrinapsychicAlakazam—
Gym 7BlainefireArcanine—
Gym 8GiovannigroundRhydon—
Elite FourLoreleiiceLapras—
Elite FourBrunofightingMachamp—
Elite FourAgathaghostGengar—
Elite FourLancedragonDragonite—
ChampionYour rivalmixedHis starter—

No level caps recorded for this game — set your own from the ace you're about to face.

On RunLocke

Nobody has logged a run of this yet. Be first.

Open the Let's Go Pikachu / Eevee hubStart a Let's Go Pikachu / Eevee runBrowse the Let's Go Pikachu / Eevee dex

Request game docs

Missing a hack, thin notes, or a better source of truth? Send a request and attach Google Docs or Sheets — it posts to the Discord feedback channel.