Skip to content

Docs

Sign in
← Games/Docs

Ruby / Sapphire

Gen 3 · Hoenn · Game Boy Advance · 2002 · 8 badges

Generation
Gen 3
Goal
8 badges
Available dex
386 species
Bosses
13 in order

What it does to a run

  • Abilities, natures and EVs/IVs as we know them start here.
  • Double battles debut — a wipe can happen two Pokémon at a time.
  • No day/night cycle, so encounter tables are fixed per route.

Where runs die

  • Brawly's Makuhita
  • Norman's Slaking
  • Wallace / Steven

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

The ace is the highest-level Pokémon on that team, and the cap is its level in the standard release — the number a Hardcore run caps at for that segment.

Trainers you have to beat in Ruby / Sapphire, in order
StageTrainerTypeAceCap
Gym 1RoxannerockNosepassLv15
Gym 2BrawlyfightingMakuhitaLv16
Gym 3WattsonelectricMagnetonLv23
Gym 4FlanneryfireTorkoalLv26
Gym 5NormannormalSlakingLv28
Gym 6WinonaflyingAltariaLv33
Gym 7Tate & LizapsychicSolrock & LunatoneLv42
Gym 8WallacewaterMiloticLv42
Elite FourSidneydarkAbsol
Elite FourPhoebeghostDusclops
Elite FourGlaciaiceWalrein
Elite FourDrakedragonSalamence
ChampionStevensteelMetagross

On RunLocke

Nobody has logged a run of this yet. Be first.

Open the Ruby / Sapphire hubStart a Ruby / Sapphire runBrowse the Ruby / Sapphire dex

Request game docs

Missing a hack, thin notes, or a better source of truth? Send a request and attach Google Docs or Sheets — it posts to the Discord feedback channel.