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Ultra Sun / Ultra Moon

Gen 7 · Alola · Nintendo 3DS · 2017 · 4 grand trials

Generation
Gen 7
Goal
4 grand trials
Available dex
807 species
Bosses
13 in order

What it does to a run

  • Totem fights are rebuilt and harder, and Totem Stickers gate the reward Pokémon.
  • Same SOS mechanic as S/M — write the rule down before you start.
  • Ultra Warp Ride adds legendary statics if your ruleset allows them.

Where runs die

  • Totem Mimikyu
  • Ultra Necrozma — the hardest scripted fight in the mainline series
  • Kukui

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

The ace is the highest-level Pokémon on that team, and the cap is its level in the standard release — the number a Hardcore run caps at for that segment.

Trainers you have to beat in Ultra Sun / Ultra Moon, in order
StageTrainerTypeAceCap
TrialIlimanormalTotem Gumshoos or Raticate—
Grand trialHalafightingCrabrawlerLv16
TrialLanawaterTotem Wishiwashi—
TrialKiawefireTotem Salazzle—
TrialMallowgrassTotem Lurantis—
Grand trialOliviarockLycanrocLv27
TrialSophocleselectricTotem Vikavolt—
TrialAcerolaghostTotem Mimikyu—
Grand trialNanudarkPersianLv39
Grand trialHapugroundMudsdaleLv49
TrialMinafairyTotem Ribombee—
FinaleUltra NecrozmapsychicdragonUltra NecrozmaLv60
ChampionProfessor KukuimixedSnorlaxLv57

On RunLocke

2 runs logged · 1 completed · 50% clear rate

Open the Ultra Sun / Ultra Moon hubStart a Ultra Sun / Ultra Moon runBrowse the Ultra Sun / Ultra Moon dex

Request game docs

Missing a hack, thin notes, or a better source of truth? Send a request and attach Google Docs or Sheets — it posts to the Discord feedback channel.